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follower_guide [2024/05/09 18:10] – thebaldhedgehog | follower_guide [2024/05/09 18:11] (current) – thebaldhedgehog |
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* //**Don't forget to rename duplicate forms**//. This goes for every custom forms we'll make. I generally put a 0 at the start of them, for finding them easily. It makes them look on upper places in the list. A sample name is: "00ClaraEyesTextures". | * //**Don't forget to rename duplicate forms**//. This goes for every custom forms we'll make. I generally put a 0 at the start of them, for finding them easily. It makes them look on upper places in the list. A sample name is: "00ClaraEyesTextures". |
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| **TRIVIA: What's a textureset?**\\ If you're familiar with modding, you'll know every mesh use some textures for coloring and reflections. Normally texture info is embedded in mesh itself. Skyrim has a way to use alternate textures on meshes, and it controls this with "texturesets". | | **TRIVIA: What's a textureset?**\\ If you're familiar with modding, you'll know every mesh use some textures for coloring and reflections. Normally texture info is embedded in mesh itself. Skyrim has a way to use alternate textures on meshes, and it controls this with "texturesets".\\ As a far more trivial note, we added body texturesets because we don't want to hassle with body meshes in NifSkope every time we update them. You'll understand as you read. | |
As a far more trivial note, we added body texturesets because we don't want to hassle with body meshes in NifSkope every time we update them. You'll understand as you read. | | |