updated November 5th, 2018
Let's face it, Skyrim's gameplay sucks. Time to hopefully fix this issue.
In this section, we will discuss:
-Skills and Perks
-Magic and Spells
-Dragons and Shouts
-Werewolves and Vampires
-Items and Loot
-Crafting and Enchanting
-Miscellaneous Gameplay mods
Some pretty basic mods that fix or change a lot of issues that vanilla Skyrim had. You don't have to use them all but it is recommended.
This mod fixes bugs and incorrect settings for Skyrim's weapons and armors, as well as changing values, keywords, and other properties to achieve greater consistency between the different weapons and armors.
Provides the most comprehensive, consistent, and fully customizable crafting experience in Skyrim. The primary intention of this mod is to correct logical inconsistencies in Skyrim's smithing system and to enhance the functionality and balance of crafting in Skyrim. This mod is also intended to help bridge the gaps between other mods and provide a framework for greater inter-mod consistency and cross-compatibility.
This mod started out as a remake of Headbomb's Smithing Perks Overhaul, updated for compatibility with the 1.9 patch and the Dawnguard and Dragonborn DLCs. However, I feel that with the addition of the new perk trees and perk arrangements, this mod succeeds in balancing the smithing skill in Skyrim to a greater extent then its predecessor.
This mod developed as an extension of and compliment to Weapons & Armor Fixes Remade. In general, Skyrim's clothing and clutter items tend to have fewer real bugs than the weapons and armor. However, there were several major inconsistencies in the way the game treated clothing, jewelry, and other items that I felt needed to be addressed.