Quests and environments
updated May 14th, 2017
So you've done all of Oblivion's quests, and it's taken you all of six hours! Whew! Now you need something substantial to do, but your retard strength broke your keyboard while failing to spell "Quest mods".
In this section, we will discuss:
Oblivion is full of great quest mods that it's kinda hard to make a good list. So here's a just few recommended choices. If you want to find some more, just look up the top 100 Oblivion quest mods and see for yourself!
Caves and dungeons are more unique then ever. Each interior now has new lighting and extra options like rope climbing and squeezing through small cracks.
Changes the Mannimarco fight at the end of the Mage's Guild questline to be a lot let shitty and a lot more exciting.
This mod does some minor tweaks and improves upon the dark brotherhood sanctuary in Cheydinhal.
Uncover the mysteries of ancient Tamriel as only one can, through the Archeology Guild. Scale the guild's ranks and explore new, exotic locales to unravel a plot of sinister deceit, betrayal, and doom.
Ruined-Tail's Tale is a story-driven Companion-MOD featuring an Argonian Battlemage by the name of Ruined-Tail (or Ruin, for short). Throughout the course of your time together you will learn more about what drives Ruin and what haunts him, and through numerous multi-path conversations, complex scripted sequences, and challenging strategy-orientated encounters, you will play an integral part in shaping Ruined-Tail's Tale to its ultimate conclusion.
And mods that add/change interiors and buildings. But before you get any of these mods, you must get these two essentials first.
This mod adds a variety of new locations that are all beautifully handcrafted with plenty of levels of detail in them.
A full list of compatibility patches for almost every mod that changes landscapes.
Don't like loading screens when entering a city? Use this! Not only does it remove these gates and place these cities into the world, it also edits terrain and a few building locations to accommodate the new space.
Because no big mod would be worth anything if it couldn't run with everything else alongside it.
Now you can see the rest of the city outside of windows! But now in Bravil and Leyawiin!
All Natural combines a robust custom weather system that allows the use of weather types from all existing weather mods with custom versions of Natural Interiors and Real Lights in order to provide the greatest weather/environment experience possible.
This is a retexture of several trees,flowers,plants and fungus with 1024x1024,1024x512 & 512x512 new textures.
This mod reduces the complexity of the grass meshes resulting in a sizeable FPS gain for most people.
Adds multitude of fountains as well as a Great Aqueduct running from Charcoal Cave to the Imperial City.
An alternative to Natural Vegetation by Max Tael. This mod offers better textures for distant trees/shrubs and the plugins scale vegetation bigger. The textures come in 3 different variations (high/normal/low resolutions) and the plugins offer multiple scaling choices. You can use any plugin + texturepack combination.