Quests and Lands

updated September 25th, 2020

So you've done all of Skyrim's quests, and it's taken you all of six hours! Whew! Now you need something substantial to do, but your retard strength broke your keyboard while failing to spell "Quest mods". Fear not my intrepid mongoloid, for we have you covered with the following adventuring mods. We'll organize these mods by there respective authors first. If they have only made one quest mod, they will be put under another category.
 
In this section, we will discuss:
-Trainwiz Mods
-Quests
-Towns and Settlements

ThirteenOranges

ThirteenOranges is a well know Skyrim modder who has made numerous mods. All of them are well crafted to be great experiences. He's made quests, new locations and towns, and even a new faction. Oranges was a promising quest modder who was killed by Nexus Nazis for arbitrary reasons, and thus had to find new life in the Steam Workshop. His quest mods are all quite high quality, as you'll see. Really, just get them. The new Pit Fighter faction is actually the revival of the Windhelm arena, which was cancelled by Bethesda because of their tight release date.
We highly recommend you to try all of his mods! They're all well constructed and will keep you playing for hours!
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Pitfighter is not included because that has its own official port at which you can get here on the link button.

Trainwiz

ALL PRAISE TO TRAINWIZ! GLORIOUS MODDER TRAINWIZ! Trainwiz is a /tesg/ regular, or should I say he used to, and a well known modder like ThirteenOranges. He's made many Morrowind mods as well, which all revolve around the Dwemer or trains; but mostly trains.
The Wheels of Lull

The Wheels of Lull

A DLC-sized mod, but unlike Falskaar it was made by someone actually competent in a tenth of the time. Linking together all of Trainwiz's other mods, descend into the underworld of Nirn, around fifteen new quests, you'll confront strange new characters, with huge ass dungeons, puzzles, and unique weapons galore. It's probably the least train-related mod he's made.

Aethernautics- A Space Travel Mod

Aethernautics- A Space Travel Mod

Aethernautics is a quest mod that adds several new areas, a new weapon type, new armors, new enemies, and of course, a spaceship that has space travel!

Blackreach Railroad

Blackreach Railroad

Blackreach Railroad is a travel and quest mod for the steam-oriented player. It adds a locomotive, a train line, and a series of train stations around Blackreach and other Dwemer ruins. After a short quest to reactivate the train, the player may then freely ride the engine throughout Blackreach. In addition to this, the player may choose to ride on uncharted track, thereby unlocking new stations throughout Skyrim. And for those wondering, you do indeed get a train hat.

Quests and Dungeons

One hit wonders made by some other people. They are all unique, but most of them include no islands or continents to explore. A great change of pace compared to the wilderness of Skyrim. You can find dangerous dwemer factories or even calm and somtimes melancholy Nordic crypts.
Project AHO

Project AHO

Project AHO is a large quest modification, comparable in size to a medium-sized DLC. Designed in the best traditions of Bethesda Game Studios, this mod adds to Skyrim a hidden settlement of Great House Telvanni. Determine its fate for yourself!

Carved Brink

Carved Brink

From the creators of Project AHO, Carved Brink is another DLC-esque quest/dungeon mod, it adds some amazing rooms to explore, quests to finish, collectibles to find and screenshots to take this mod is BEAUTIFUL. ... buuuut the writing is kind of bad and dialogue is laughable at times, very incoherent in my opinion, AHO definetely does a better job in the writing department. Still very much worth a playthrough.

Unslaad

Unslaad

Another great quest mod by Vicn. This one is a small, and fluffy, quest that takes you to a castle of a half-dragon girl. Even has an fun boss fight! That's something new for Skyrim.

Notice Board

Notice Board

Adds notice boards around cities that serve as radiant quest hubs. This notice board contains many different quest notes. Every note starts a quest when it is selected (it immediately show you the quest description once chosen). Most of them are radiant quests. This means that are repeatable (with different characters or locations). As an alternative, also look at Missives and decide which is your preference.

Missives

Missives

Similar to Notice Board in its mission, but different in application, Missives quote "adds a large number of localized radiant quests found at Missive Boards of varying difficulty and with varying rewards." The author lists all the issues he had with The Notice Board that led him to create Missives, head it on the mod page and decide which is best for you

Clockwork (Clockwork Castle)

Clockwork (Clockwork Castle)

Clockwork is a quest mod for Skyrim set in and around Clockwork Castle; a full-featured player home. Once found, you may call the castle home... but if you want to leave, you'll need to discover how to escape.

VIGILANT

VIGILANT

A very Dark Souls/Bloodborne inspired quest mod that is full of unique locations and unique bosses.

Darkend

Darkend

A pretty unique and Dark Souls inspired island fortress you can travel to. There are plenty of places to explore there and enemies to fight, but there isn't exactly a quest there.

Legacy of the Dragonborn

Legacy of the Dragonborn

(aka Dragonborn Gallery) is a mod centered around endgame content. Meet the curator Auryen Morellus at the museum in Solitude and he will help guide you in your quest to gather the many relics of Tamriel's history as well as provide a fully equipped player home and many many more quests as well.

The Gray Cowl of Nocturnal

The Gray Cowl of Nocturnal

A really well made and interesting quest mod that makes you travel all the way to Hammerfell to find the Gray Cowl from Oblivion. The story is fairly simple and fun and so are all of the new places you visit. The only real problems is the voice acting but that's to be expected with most mods and that it's pretty lore breaking. Highly recommend this if you're looking for a new quest mod to dig into.

Moon and Star

Moon and Star

A nice and simple quest mod revolving around dunmer and dwemer. It has good voice acting and actually adds a lot of extra things to go along with the quest itself. Well worth a try!

Moonpath to Elsweyr

Moonpath to Elsweyr

Probably one of the coolest and most unique quest mods out there. The only downside is that the locations are very linear, it's pretty short, and the quests are boring. It looks cool though, right?

Skyrim Sewers 4

Skyrim Sewers 4

What better way to play an Elder Scrolls game without going THROUGH THE FUCKING SEWERS!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?! None.

Undeath

Undeath

Stop necromancers from doing necromancy things in this amazing new questline. It's really well done and it even adds a ton of new features to the Necromancy school of sorcery as well. New spells and traits can be unlocked when you finish this quest!

Beyond Reach

Beyond Reach

Beyond reach is an expansive world space mod that takes place... beyond the reach, just east of High Rock! Explore dark and grim looking locations as well as partake in a variety of new quests.

Forgotten City

Forgotten City

The Forgotten City is an expansion mod offering a unique 6 - 8 hour experience: a murder mystery investigation set in an ancient underground city. You'll need to solve it using your wits, and the ability to travel through time. It has a dark, non-linear story in which you'll interrogate suspects, explore the city and its many secrets, and navigate challenging moral dilemmas. -10/10 IGN "it's okay"

The Hanging Gardens - A Quest

The Hanging Gardens - A Quest

A quest mod playing out on a remote abandoned Dwemer island/outpost with a secret, featuring a medium length quest for mid/high level player characters with an interest in exploring, new surroundings, and a good fight. Features voiced NPC, unique items & ingredients found only on the island, 2 smallish worldspaces, 14 or so interior cells, sea travel complete with pirate raids, a metric ton of dwemer treasure and a foe thought long gone from this realm.

Quest mod add-ons

Here we have add-ons to some of the quest mods above. These mods are translations, voice acting, new meshes/textures, fixes and much more!
Unslaad English Voiced

Unslaad English Voiced

Gives the quest mod Unslaad voice acting.

Gray Cowl of Nocturnal Alikr Flora Overhaul

Gray Cowl of Nocturnal Alikr Flora Overhaul

This mod adds a lot of flora in and around the colony, plus some more in the other oasis scattered across the desert.

Notice Board - Dragonborn DLC - Better Solstheim Quests

Notice Board - Dragonborn DLC - Better Solstheim Quests

This mod fixes the Notice Board on Solstheim. It expands the patch to have more suitable quests for Solstheim.

Vigilant Voiced - English Addon

Vigilant Voiced - English Addon

The mod before you is an English voice acting addon for Vigilant, brought to you by 23 incredibly talented voice actors and the author of the latest English translation. Every single character you will meet during your journey as a Vigilant of Stendarr is now voiced and waiting to talk to you.

Towns and Settlements

The small towns suck, like Riverwood and even so called "holds" like Morthal. Most of them are just little huts and they just look boring compared to towns in Oblivion or even in Morrowind! So here are a few mods to liven up the small settlements and add new ones too. NOTE: You should carefully read the mod page descriptions. Some of these mods could be incompatible together!

Expanded Towns and Cities

Most city expansion mods just add more trees everywhere because the modders that make them are dumb. This modder isn't dumb, and actually went about expanding those towns and cities properly. The mod pack adds new buildings and clutters around small hamlets, towns, and city outskirts to make them look bigger and unique. As well as add a few unique textures here and there to differentiate towns that look similar. And now since it's been combined with Immersive Towns and cities, this is really the only town mod you need. So now there's less risk for more reward. The mod is still modular, so feel free to customize any set of towns you like.

Snakestone's Guide

Lets face it, Skyrim feels empty and the "cities" are small and boring. Snake's guide will help make the towns and cities feel bigger and lived in, it will also add more life to Skyrim in the ways of more towns and cities for you to explore. Note, all mods listed there are for the Legendary Edition, use it as a framework, or if you want to try and port the mods yourself.

Dawn of Skyrim (Director's Cut) for SSE

A complete re-imagining of BluePianoTwo city overhauls. Each city has been overhauled to fit their themes better while not cluttering the place with trees everywhere. For example, Whiterun has more trading stalls for a trade city and Windhelm has an extended grey quarter which feels more cramped. These overhauls also add extra NPCs and vendors to make the towns feel more lively compared to the dozen unique characters living in the cities besides the guards.

JK's Skyrim

Yet another collection of city overhauls for all five of the main holds. Like the Dawn of Skyrim series, these mods add more clutter and architectural pieces around each city. What's great about these mods is that they are being made compatible with Dawn of Skyrim. So now you can have both overhauls at the same time to make your cities even twice as unique! Just remember to download the compatibility patches for each hold.
The Great Town of Shor's Stone SSE

The Great Town of Shor's Stone SSE

Makes Shor's Stone the town it was always meant to be!

The Great Village of Old Hroldan SSE

The Great Village of Old Hroldan SSE

Makes Old Hroldan the village it always should have been!

The Great Town of Ivarstead SSE

The Great Town of Ivarstead SSE

Makes Ivarstead the town it was always meant to be!

The Great Town of Karthwasten SSE

The Great Town of Karthwasten SSE

Makes Karthwasten the mining community it always should have been!

Cities of the North - Dawnstar

Cities of the North - Dawnstar

A new set of unique buildings for the capital of the Pale.

Cities of the North - Morthal

Cities of the North - Morthal

A new set of unique buildings for the capital of Hjaalmarch.

Cities of the North - Winterhold

Cities of the North - Winterhold

A new set of unique buildings for the capital of the northernmost Hold.

Windhelm Bridge Overhaul

Windhelm Bridge Overhaul

Removes all the flora and snowdrifts from the bridge, removes flora from the rockcliff near the entrance to Windhelm City (dead shrub and tree vine mapel), also removes a few CWrubble. It adds a market on the way to the city so you can stop by and trade there is also a guardpost inside/underneath the bridge.

Tactical Valtheim

Tactical Valtheim

Tactical Valtheim is a redesign of Valtheim Towers into Valtheim Keep. Built on and around the original Valtheim, trying to make it into an actual fortress while maintaining something like the original atmosphere and style.

Apachii Divine Elegance Store

Apachii Divine Elegance Store

This mod adds a small comfy store near Markarth. The amazing part is this mod sells tons of different modded clothing and accessories.

Solitude Exterior Addon

Solitude Exterior Addon

This mod adds a small huddle of buildings just outside of Solitude, near the farms.

Books of Skyrim

Books of Skyrim

Adds a comfy little bookstore to Solitude.

Windhelm Lighthouse

Windhelm Lighthouse

Adds a lighthouse to Windhelm since they kinda need one.

Legendary Cities - Tes Arena

Legendary Cities - Tes Arena

This mod adds ten historical cities to Skyrim present in TES:Arena. This mod adds these settlements back into the game.

SeaPoint Settlement

SeaPoint Settlement

SeaPoint Settlement is a little fishing town near the north coast, near Castle Volkihar.

Immersive Fort Dawnguard

Immersive Fort Dawnguard

An overhaul of Dayspring Canyon.

Immersive College of Winterhold

Immersive College of Winterhold

This mod changes a bunch of shit on the College, it allows you to give the role of Archmage to Tolfdir, changes many of the rooms and adds new ones. A pretty in-depth overhaul of the College.

Winterhold - Expanded Ruins

Winterhold - Expanded Ruins

This adds extra ruins to Winterhold, making it feel like something bad really did happen which caused parts of the town to sink.

Windhelm Exterior Altered

Windhelm Exterior Altered

Alters the Windhelm docks by adding some new structures and moving around some objects.

Immersive Dawnguard Dayspring Pass

Immersive Dawnguard Dayspring Pass

This mod adds map markers and changes the Dayspring Canyon entrance to be more immersive and believable. So now, it looks like an actual pass instead of just this little cave in a mountain.

Hold Border Banners

Hold Border Banners

Adds banners at crossroads which mark the borders between each region/hold in Skyrim. It reminds me of how faction regions were split in WOW except in this game, it doesn't really matter gameplay wise and is only for aesthetics.

Helgen Reborn

Helgen Reborn

Adds a new questline and story around the rebuilding of Helgen. It includes new NPCs, shops, and the voice acting isn't half bad either.

FAQ

Q: Why isn't this or that mod in the guide?
 
A: Some mods haven't been officially ported to Special Edition yet, if a mod you like isn't listed, try converting it yourself.
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Q: Will you be adding more to these guides?
 
A: Of course!  We'll try to keep all the guides up to date and will notify everyone if something has changed or has been added on. We also accept submissions if the mod is good enough!