Before We Begin
Trainwiz's Morrowind Guide
updated August 31st 2015
Knots' guide covers graphics mostly, and that's not always what people want. So I decided to put together a little guide of stuff you can (not neccesarily should) add into your Morrowind to make it bigger and better. Note that some of these will be in Knots' guide already, and that this doesn't cover the thousands of mods out there to choose from. -Trainwiz
In this section, we will discuss:
-Creatures and NPCs
-Quests, Landmasses, Content
Morrowind is a game of great depth, a huge world, incredibly extensible and with a thriving community. Unfortunately it's also full of bugs. This is our attempt at defeating the worst bugs in the game, including save corruption; and also adding a few more features people have dreamt of.
All fixes and gameplay changes included are optional, you can independently select which ones you want to use in the installer. Gameplay changes are turned off by default.
Here's a rather large and in depth guide on graphics mods made by an anonymous person. It's still a work in progress so far but it's shaping up well. And yes it is kind of a pain to work with someone I can't contact back, but it is what it is.
QUICKFIX: If you're seeing weird Ascadian Isles Plants mod, you have to manually make a copy of "bark.dds" texture and rename the copy as "md_vurt_brazbark3.dds"
Here's a little guide to link about how to use the map in Morrowind, since the game never really goes over it.
Map Notes Guide
These mods add more to the world, and can range from little tweaks, to big content packs, but all work towards making the game feel more lively.
These three mods add in rideable versions of all of Morrowind's standard transport things. In addition, it will also have these things travelling around the world, whether you chose to ride in one or not. You'll often see Silt striders running along in the ashlands or boats sailing along the coast.
Antares Little Mod and Big Mod
Antares Big Mod allows players who are members of factions to access special services from other members. Morag Tong members can hire others to assassinate people, Mage's Guild Members can send lower members out to find ingredients or suck their dick, etc.The Little Mod is actually a collection of multiple mods that enhance gameplay in tiny ways. Pick and choose from those what you want, it's just like shopping! Note: No dick sucking actually in the mod.
I'm usually pretty apprehensive about city expansion mods, but this one is always a must-have for me. It adds a sort of 'capital city' style grit to Vivec, and combined with the gondoliers, makes Vivec just feel incredible. There can be some slowdown, because it's just SO dense, but it's worth it.
Creatures and NPCs
Adds in a large variety of creatures and NPCs, so when you're dungeon diving the world seems less repetitive.
Starfire's NPCs Additions
Everyone always recommends Morrowind Comes Alive when they want NPCs to populate towns. They are utterly wrong and should be ashamed. Starfire's NPCs does what MCA set out to do, but is much more lore-friendly and less you-just-got-killed-by-a-level-20-bandit-in-town-while-the-guards-did-jack-shit-y.
Gameplay is that thing that does stuff. Here are some mods to make it better.
A modified version of a combat mod, made to be more stable, though you may encounter some bugs. GV will make it easier to hit, as you will only start missing when your fatigue is below a certain %. To compensate, you do and recieve a lot more damage. Blocking is now controlled by the player, though may be levelled up still to have reflexive blocking like normal. The player also backpedals slower, and can sprint. Fair Magicka Regen is also included, as is Run Like the Wind. If you don't want to use GV, instead I recommend the next two mods.
Midas Magic, before Midas Magic existed. Scripted spells adds a variety of nice, but hella overpowered spells. Skeletal armies, walls of FIRE, even turning into a cliffracer. I consider it game-breaking more than lore-breaking, but I don't have a tag for that. It's unstable because certain spells can crash you (mostly the mind reading spells).
BTB's Game Improvements
You know how you can abuse the game and make it your bitch and end up having 1,000,000 in all stats? This changes that. It's a good rebalance of the game, though comes at the cost of losing your hilarious game-breaking elements. However it is modular, so you can pick and choose what changes you want. Be SURE to review the changes.
Quests and Content
Anything that didn't fall under the previous categories. This will provide you with more things to do, should you want to do them. Which you should.
Less Generic NPCs
Adds in tons of new unique dialogue for many NPCs, as well as new quests. Also makes Redoran pretty cool. A must-have. The pictures lead to LGNPC mods for the main quest and the two Morrowind expansions. The button is a link to the latest fixed ESP. AND THIS OTHER BUTTON LINKS YOU TO THE MAIN SITE WHERE THERE'S A MOD THAT EFFECTS ALL OF MORROWIND NOT INCLUDED WITH THE MAIN QUEST. HOW MANY DIFFERENT LINKS DOES THIS DAMN THING NEED??!?!? A lot apparently.
Uvirith's Grave and Legacy
Allows you to expand your tower into a full city, and then expand your tower into an awesome wizard's tower with secret quests and hidden treasures. For Telvanni characters only. Building Up Uvirith's Legacy is, well... it's a compatibility version of BuUG, for use with UL. You don't need BuUG to use BuUL.
I know, I know. You're probably thinking "Trainwiz dood wtf r u doin recommendin me a GIRL mod? ? ?". But in truth, LeFemm does more than add an awkwardly named set of armor. It includes meshes for female versions of most armors in the game, and since, get this, there are a few female NPCs wearing armor, it makes it look a bit better.
Projectilve OverhaulFaster Projectiles
The speed of arrows and bolts is 2.4 times higher.
Throwing stars and throwing knives are 20% faster.
MGE XEMorrowind Graphics Extender XE; allows Morrowind to render distant views, scenery shadows, high quality shaders, UI scaling and other features.